Sunday, 9 March 2014

Killing baby's

during the week our group pitched ideas for the game cinematic trailer we are creating. While I was listening to these awesome and fantastic worlds and technical aspects that they were coming up with for the video game a clip poped into my head of a cinematography that I look up to Roger deakens, talking about how film has become more product orientated rather than story and content orientated. While thinking about this I noticed how awesome these pitches were set in but that they were lacking in the actual story and how the characters were affected by things, not focusing on writing a character, in making them easily relatable for the player.


afer everyone gave tyheir pitches the team had a secret ballet to determine the two ideas that are going to be developed to one idea that well be choosen for the script. It ended up that my idea was one of the two ideas choosen, which im happy about but I realised how hard it was, in that everyone had different ideas for my idea. I understand that it happens all the time with script development and helps evolve the story but I cant stop thinking about the saying “killing some baby's” (in the metaphorical sense sense).

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