during the week our group pitched ideas
for the game cinematic trailer we are creating. While I was listening
to these awesome and fantastic worlds and technical aspects that
they were coming up with for the video game a clip poped into my head
of a cinematography that I look up to Roger deakens, talking about
how film has become more product orientated rather than story and
content orientated. While thinking about this I noticed how awesome
these pitches were set in but that they were lacking in the actual
story and how the characters were affected by things, not focusing on
writing a character, in making them easily relatable for the player.
afer everyone gave tyheir pitches the
team had a secret ballet to determine the two ideas that are going to
be developed to one idea that well be choosen for the script. It
ended up that my idea was one of the two ideas choosen, which im
happy about but I realised how hard it was, in that everyone had
different ideas for my idea. I understand that it happens all the
time with script development and helps evolve the story but I cant
stop thinking about the saying “killing some baby's” (in the
metaphorical sense sense).
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